The Dogs and the Dust: Infinite Beta Edition

 The Dogs and the Dust


In the weird goofiness of the far future, there is only beta testing...



Introduction to the Infinite Beta Edition

Welcome to The Dogs and the Dust, a home-brew scifi skirmish ruleset that I've been working on for far too many years now. I've despaired of ever finishing it to a highly polished and play tested standard because I find polishing and playtesting boring and fiddly and the opposite of fun. I also don't think I care whether this game is balanced or really works. Those things are pretty well beside the point anymore.

So this is going to be the rules, in full and for free, here on this site in perpetual open beta stasis lock. I may eventually put these rules into an official-ish zine format, I may not—who cares? If something needs to be changed, either because somebody somewhere actually plays this game and finds it to be badly busted or because I feel like it, I can just tweak it here. Links will start appearing in the below TOC as I add sections.

Anyway, you've been warned. Whether this is a well-functioning game is largely down to coincidence now. Enjoy!


Regular Introduction

The Dogs and the Dust is a fast-playing science fiction/science fantasy miniatures skirmish game. It is designed to be compact, adaptable, and a bit off-the-wall.

In TD&TD you play as the leader of a ruthless CREW of scavengers, scrappers, enforcers, marines, assassins, aliens, robots, soldiers of fortune, vigilantes, space pirates, regular pirates, or anything else you can imagine—so long as what you imagine involves a small group of heavily armed and desperate humans, humanoids, creatures, and/or things fighting for survival in the distant or the not-so-distant future (or the recent or not-so-recent retro-future). 

The scale of conflict is variable and the gameplay is fast. The game focuses on furious firefights, but is not without the occasional bloody scuffle or vile assassination. Though this is also up to you. Your world, your rules.


Table of Contents

Introduction
Terms and Conventions
Characters and Stats
Shock
Attack, Defense, OOF, and Action Rolls
The Turn

Turn Sequence
Actions

Movement
Shooting
Close Combat
Playing a Game
Building a Crew
Special Rules

Movement Special Rules
Ranged Special Rules
Close Combat Special Rules
Defense and Recovery Special Rules
Psykik Powyrs

Quick Reference Sheet



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